package com.cupcorn.lib.game.element;

import com.cupcorn.lib.Anchor;
import com.cupcorn.lib.Ratio;

public class GameElementSprite extends GameElementShape
{
	public String	path;
	public boolean	isAreaTouched;
	
	public GameElementSprite(String path, float x, float y, Anchor anchor, Ratio ratio, boolean isAreaTouched)
	{
		this(path, x, y, 0, 0, anchor, ratio, isAreaTouched);
	}
	
	public GameElementSprite(String path, float x, float y, Anchor anchor, Ratio ratio)
	{
		this(path, x, y, 0, 0, anchor, ratio);
	}
	
	public GameElementSprite(String path, float x, float y, float width, float height, Anchor anchor, Ratio ratio)
	{
		this(path, x, y, width, height, anchor, ratio, false);
	}
	
	public GameElementSprite(String path, float x, float y, float width, float height, Anchor anchor, Ratio ratio, boolean isAreaTouched)
	{
		super(x, y, width, height, anchor, ratio);
		this.path = path;
		this.isAreaTouched = isAreaTouched;
	}
	
}
